The Good, The Bad and The Low-Poly.

The Good, The Bad and The Low-Poly is a first person puzzler that I built during the second semester of year 1. This game had the player walk through linear levels completing puzzles to get to the next area.

Development.

 

Development Period: Jan 2019 - April 2019

Role: Designer/Programmer

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Games Design.

This project was my first attempt at making a game in Unreal Engine 4. For the project, I had to design a puzzle-platformer game. This involved creating game and level design documentation.

Level Design.

All the level design including the concept, block-out, meshing and lighting was worked on by me.

A lot of the time was spent creating memorable focal points and making sure they led into one another making them easy for the player to navigate.

Technical Design/Scripting.

I worked on implementing newly learnt systems such as health, grab and throw mechanics, check points and various mission mechanics that worked with each other. I also added a mission objective section to the UI adapting as you complete each mission.

Software Used:

Unreal Engine 4

Adobe Photoshop

Microsoft Word