Arcade Anarchy.

Arcade Anarchy is a collaborative Mario Party-like game made with 18 others.

 
 

Development.

 

Development Period: Jan 2020 - April 2020

Role: Junior Tech/Associate Designer.

Technical Design/Scripting.

In this project I took the role of junior designer. For this role, I was tasked with creating four mini-games that the design team provided.

I found this an incredibly informative time as I learned new skills such as the basics of AI.

Collaboration.

This was the first “professional” collaborative project I worked on for university, meaning we had weekly meetings and had to keep Jira up to date. This new professional setting meant I needed to utilise my communication skills regularly to talk to the design team and my fellow tech roles to make sure I was doing the correct tasks and to make changes to the games when testing showed there were issues.

Games Design.

While my primary role was in tech, I helped to completely rework the Fishing’s Finest gameplay as the first iteration that I prototyped proved to be boring in gameplay, making the testers dread the game.

I also blocked out, meshed and post-processed three of the mini-games.

 

Software Used:

Unreal Engine 4

Jira

Microsoft Teams

Discord

Parsec

Microsoft Word